Golf League HQ

Commissioner Guide

Pairings & Tee Sheets

Build round pairings automatically or manually, assign starting holes, and notify players.

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Pairings & Tee Sheets

Pairings determine who plays together and where each group starts.

Golf League HQ gives commissioners several ways to build the round structure, including automatic pairing, team-based pairing, and manual group management.

Overview

Commissioners can:

  • Auto-pair available golfers
  • Build pairings from existing teams
  • Add groups manually
  • Add or remove golfers from groups
  • Include walk-ins
  • Set starting holes
  • Create shotgun starts
  • Print the tee sheet
  • Notify players when pairing work is ready

The pairing workflow is primarily commissioner-controlled.

Before You Begin

Before creating pairings, review:

  • The round
  • Player availability
  • Substitute assignments
  • Teams
  • Starting format
  • Course and hole count

Automatic Pairing

Golf League HQ can automatically create groups from available golfers.

Before pairing, the Pairings tab shows how many players are available.

The automatic process builds groups around the available player set and tries to avoid leaving a single golfer by themselves.

1. Open Pairings

Navigate to the round's pairing-management area.

2. Review availability

Make sure player availability is current.

3. Run Auto Pair

Use the automatic pairing action.

Golf League HQ creates groups for the round.

4. Review every group

Automatic pairing is a starting point.

Review:

  • Group sizes
  • Player assignments
  • Starting holes
  • Substitute placement
  • Any duplicate or unexpected assignments

before relying on the generated tee sheet.

Use Teams

If your league already has season teams, Golf League HQ can build pairings using those teams.

Use Use Teams when the round should follow the league's established team structure.

Review the result before notifying golfers.

Season Match Schedule

Golf League HQ also supports season-long match scheduling through its match-schedule tools.

This can generate an organized team-vs-team schedule using the season structure.

Treat that schedule as a different concept from the individual round's live pairing groups.

Manual Pairings

Use manual pairing management when:

Each group can be adjusted by hand after pairing.
  • You already know the groups
  • A golfer arrives late
  • A substitute needs to be inserted
  • A generated group needs correction
  • Your league has special pairings for the week

Add a group

Create the group manually.

Add players

Assign the golfers who should play together.

Add walk-ins

Golf League HQ supports adding golfers who need to be included during pairing management.

Remove or move players

Adjust group membership until the tee sheet matches the intended round.

Group Size

Review group sizes before league play.

The commissioner should make sure the final groups reflect the league's intended playing format.

Starting Holes

Each pairing group can have a starting hole.

This is especially important for shotgun rounds.

Commissioners and applicable league managers can adjust starting-hole information as needed.

Shotgun Pairing

For shotgun rounds, Golf League HQ assigns starting holes as groups are created.

Review the generated holes carefully if the league has many groups.

Publish Pairings

Golf League HQ includes a Publish Pairings action.

Use this as the commissioner step for advancing the round's pairing workflow and notifying players.

This is especially important if commissioners build tentative pairings in advance.

Don't assume an unpublished group is completely hidden from players.

Editing Pairings

Pairings can be adjusted after they are created.

Use this for:

  • Late availability changes
  • Substitute changes
  • Player corrections
  • Starting-hole changes

However, avoid unnecessary pairing regeneration after scoring activity has begun.

Golf League HQ can generate a printable tee sheet straight from your browser.

Use it when your league wants a physical copy for:

  • Starter table
  • Clubhouse
  • Cart staging
  • Commissioner reference

Review the printed information before distributing it.

Next to the tee-sheet action, Print Scorecards generates printable, hand-fillable scorecards for the same round — useful when the league wants paper cards for the group, for players who prefer not to score on a phone, or as a backup at courses with no signal.

Each card includes:

  • The group label and the round's date, course, and tee
  • Real course data for that group's tee: yardage, par, and per-tee stroke index
  • Every player in the group with their tee and handicap
  • Blank score rows to fill in by hand
  • Signature lines
  • The instruction "Return SIGNED card to: "

Layouts:

  • 18-hole rounds use the league's Printed scorecard layout setting — Option A (2-up landscape) or Option D (2-up portrait).
  • 9-hole rounds always print Option C (4-up landscape) and render whichever nine the round covers (front = holes 1-9, back = holes 10-18).

Commissioners and Secretaries can print scorecards. Generate them after pairings are final, since the cards are built from the current groups.

Pairing Validation

The commissioner should verify the final tee sheet.

Specifically check:

  • Each golfer appears where expected
  • No golfer is accidentally assigned twice
  • Groups have appropriate sizes
  • Subs are in the correct group
  • Starting holes are correct
  • Shotgun holes don't conflict
  • The pairing matches the league's intended teams or match schedule

Golf League HQ gives you flexible pairing tools, but the commissioner remains responsible for reviewing the final result.

Best Practices

Don't publish immediately after auto-pair

Review the generated groups first.

Confirm subs separately

Assigning a substitute does not automatically update pairing membership.

Avoid regenerating after scoring begins

If a small correction is needed, edit the existing groups instead of rebuilding everything.

Print only after final review

Use the final version of the tee sheet, not an early draft.

Common Questions

Can Golf League HQ create pairings automatically?

Yes.

Can I build pairings from my season teams?

Yes. Use the team-based pairing option.

Can I create groups manually?

Yes.

Can I add a walk-in golfer?

The pairing-management workflow supports adding golfers manually when needed.

Does Publish Pairings make the groups visible?

Do not rely on Publish as the visibility boundary. Pairing information may already be available to players. Use Publish as the workflow and notification action.

If I assign a substitute, will Golf League HQ automatically put them into the pairing?

No. Review and update the pairing separately.

Can I change a starting hole?

Yes.

Can I edit pairings after scoring starts?

The tools may remain available, but major pairing changes after scoring begins should be avoided unless necessary.

Can I print the tee sheet?

Yes. Golf League HQ provides a tee-sheet print experience.

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